video
This is the presentation of the actions of military industrial machinations.The world map shows concentration of military activity hot spots glowing with intensity in the real time.
Description of the modes
Blowing lights on the computer:
When the local player goes closer to the entity it changes the magnitudes and reciprocal and multiply the glow of the material by 20.
Street lights:
When it turns to the cetin time of the day Indirect light gets abled and disabled. There is a time delay placed to uneven the timing.
Map of the world and light effects:
When the local player enters the proximity trigger area Alien Weapons, 4 rings get turned on and start moving to the specified position which defined by the position of each other.
Also the area triggers enable a light to turn on.
Cog wheels:
Similar method to the one above. Movement:RotateEntity enable to turning the wheel s in the specified wise.
AI driving the car:
When the game starts AIs go to the specified seats when it succeed AI follow the path in the car a node is placed for the AIs to ignore local players and Idles.
AI follow path when the game starts.
Gravity Volume reacts when the game starts Time Delay disable gravity volume after 5 seconds.
Google Sketchup Warehouse
BENV2423 Experiment1 Model:
Links to my Levels and Objects in Game front
Level :
http://www.gamefront.com/files/20793631/Quarry.factory7.cry
Objects :
http://www.gamefront.com/files/20793636/chassis.dds
http://www.gamefront.com/files/20793637/pure+war+.cgf
http://www.gamefront.com/files/20793640/Objects.zip