Monday, 31 October 2011
Week 4
Create the demonstration described in steps 1 and 2
Below video clip shows that the random movement of people in a room and the increasing glow amount by AI entering the Proximity Trigger area.
when the light amount of the object glows scene of the space appears even though the size of space is the same (or unlimited in this case) by identifying the object the field of vision can be increases and decreases. which can be used to create space with light as the concept of my chosen Pachube .
Research Assignment:
Useful link for FG:
Proximity Trigger
Friday, 28 October 2011
Proximity trigger
It is a little bit off the track of the brief, but there are kind of environment that I would like to create by using proximity trigger and area trigger visually. As my chosen Pachube describes, the number of people entering and leaving a room directly correlates to the floor area which is lit up: Especially the first video has the similar vision in theory. columns represented the cross sections of the grid which I was looking into o one of the info-graph in week 3
Thursday, 27 October 2011
week 3
My chosen info-graphs and Review of brief for my Analytics Engine
Some images are chosen from TED Talk.
Infogaphs choosen from Aaron Koblin's speech
This is a visualizing sms message sent.
This image is showing a airplane traffic:
I am imagining that a part of my experiment in Analytics Engine would be something like people walking around with a torch in their hand to start with.
Time-lapse image of the previous which is colour coded by type:
It would be ideal to separate people into types such as a age grope or the size and the weight of people.
This is a zoomed up image of images above – there is a major shipping airport.:
Possibly the analysis could be made visually not just with numbers.
"This map shows 1645 twitter accounts related to the topic of information visualization. The accounts were determined as a subjective selection of “seed accounts”, the twitter API was queried for followers and friends. In order to be included into the map, a user account needed to have at least 5 links (i.e. follow or being followed) to one of these accounts. The size of the network nodes indicates the number of followers within this network."
Each bubbles carries different information and sending it to each other. layers and layers of lines and bubbles make the whole image 3dimensional. Very slimier to the graph before I could employ the identification of the each bubbles into my project. Translucency of the bubble can be useful as well.
This info-graph can become useful information can be read from the circles but also by it having the grid informational can be read by following the grid.
A demonstration of one part of your Analytic Engine:
Below video is to demonstrate that AI following the Entity (a box) which moves around randomly,repeatedly within the specified area.
Flowgraph of the demonstration above:
The moving entity could be used to represent a kind of attraction to people and number of AI could follow the same attraction in the different speed, potentially used to create simulation of the random movement of people. But it needs to be much more developed for us to be able to use as a source of information. I spouse it is ideal to measure the density of people in a particular area especially when the number of people is unknown or the people's movement was random.
Pachube feed needs to be investigated further since I have no clear understanding of what each graphs represent. So that my Analytics Engine allow a viewer to have a clear understanding of conclusions visually.
Wednesday, 26 October 2011
Week 1
This flowgraph is to measure the speed of player followed by Vhin's tutorial.
These videos are demonstration of the flow graph above.
1st video shows the smaller number because the player is walking up the hill in comparison, the second video shows the higher number caused by the player going down the hill.
My chosen Pachube feed
Creating Space with Light
link
S.W.O.T
S -
The Idea is clearly described and unique, Yet It could easily be employed into the public space in the kind of situation that no one is present to control the light. Instead of setting the timer to turn the switch on and off, to can be automated through Pachube feed, also the amount of light can possibly be changed by the number of people. Simply when there are fewer people in the room there is no necessity to have a bright light.
W-
The feed does not show the movement of the actual measurement and it is not live, also the graph suddenly jumps up and goes down and finishes the experiment, so Information is not clear enough to indicate the real result.
O-
It is very hard to physically simulate people’s movement. Perhaps analytic engine can bring a good economical simulation with the invention and combination of the flow graphs. Number of different situation and different kind of attraction for people could be created to calculate the people’ movement and typical behavior.
Also this could be used to measure the size of the room needed during the design process.
The amount of light could represent the temperature as well.
The amount of light could represent the temperature as well.
T-
I feel apprehensive about using this feed but I guess I need to investigate what this person has done. Also because of the lack of the clarity of this feed the idea of the Pachube can be miss read.
Tuesday, 25 October 2011
Week 2
Brief for my Analytic Engine
This is just an idea …
100 people in the audience of a participation theatrical performance.
Each person has a single candle (or the same amount of light source) switch will reflect onto the floor. Candle is the basic unit of measurement of light. It also produce some light and CO2.
The audience is gathered in a large room with two doorways in one wall.
They are instructed to go through to the next room with their candles to get a drink.
The drink is in a smaller room.
As each person leaves the large room and enters the small room they take a small unit or light with them(a candle) one person does not have enough to find the drink table. As more people enter with their candles light level increases and the table become visible.
Then more light and the bottles and glasses can be seen.
People naturally gather around the table and as the room becomes crowded they move out and back to the lager room.
Some people stay longer to drink more. Some don’t even drink so was attracted to something else. Some come again from the large room for another drink.
Each candle is 250 mm long and burns for 25mins. The candles are segmented in 5 parts. Each part burns with a different color such as 0-4mins-blue 5-9mins red etc.
Somehow, I would like to find the way to keep the path way of people and make it into a kind of a graph so that we can record the people’s behavior not just creating the a space with light. So that we can find out that which part of room is used mostly very 5 mines during the 25 mines lifetime of candles.
Implementation of the flow graph.
The test run in the game.
This is the average speed been calculated during the test run.
EXPERIMENT 2
Week 1
Flow Graph Experiment and Research
Flow Graph Experiment and Research
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