Tuesday, 25 October 2011

Week 2


Brief for my Analytic Engine 

This is just an idea … 
100 people in the audience of a participation theatrical performance.

Each person has a single candle (or the same amount of light source) switch will reflect onto the floor. Candle is the basic unit of measurement of light. It also produce some light and CO2.
The audience is gathered in a large room with two doorways in one wall.
They are instructed to go through to the next room with their candles to get a drink.
The drink is in a smaller room.
As each person leaves the large room and enters the small room they take a small unit or light with them(a candle) one person does not have enough to find the drink table. As more people enter with their candles light level increases and the table become visible.
Then more light and the bottles and glasses can be seen.
People naturally gather around the table and as the room becomes crowded they move out and back to the lager room.
Some people stay longer to drink more. Some don’t even drink so was attracted to something else. Some come again from the large room for another drink.
Each candle is 250 mm long and burns for 25mins. The candles are segmented in 5 parts. Each part burns with a different color such as 0-4mins-blue 5-9mins red etc.
Somehow, I would like to find the way to keep the path way of people and make it into a kind of a graph so that we can record the people’s behavior not just creating the a space with light. So that we can find out that which part of room is used mostly very 5 mines during the 25 mines lifetime of candles. 





Implementation of the flow graph.







The test run in the game.



This is the average speed been calculated during the test run.


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