This Pachube feed from the beginning, to me had some kind of notion of hybrid.
In terms of energy consumption the light should be turned off when it is not needed.
My chosen Pachube ----Creating Space with Light ----- https://pachube.com/feeds/35501
is directly releted to people. Every time Pacube censers a person coming in the room in the real world my engine creates a person in the Game. And My Analytic Engine creates an another data to measure the space and light.
As my Analytic Engine shows the number of lights turning on, the data is read from sensors which indicate that a person walked into the room.
The room is divided into 9 large areas. Each area is divided into 4 small zones, each zone has 2 sources of light. Each light has 50% of the usual light output.
So the light level increase gradually accumulates and no matter how many people are in the area there is no necessity of having a brighter light than what is needed. And the light stays on with the same bright ness until the space is emptied, in addition the light in the small zone is only turned on when someone is in the zone. This conserves energy.
Every time someone walks into a small area the small light turns on and sends a message to the larger space so the light in the larger space turns on and the light stays on until the space is emptied.
The number of people entering and leaving could be counted easily but it is not possible to control people’s movements.
Also the number of lights turned on and off in the particular area would not be so easy to be calculated in real time.
Because the area is divided into 9 the Analytic Engine is able to show in which part of the room the light was turned and off the most actively and less actively over the area of the whole room.
This Analytic Engine in Pachube is able to count the number of times the light is turned on and off by being directly connected into real time sensor and the account can be kept in the graph in Pacube feed.
FG's
This parts is mainly counting the number of time the light is switched off in the larger areas.
FG 2
Below FG shows the way the Pachube feed is connected to the analytic Engine.
every time Pachube count a light switches on that means 1 person came into the room. we don't know who the person was so I used the Randon multiplexer.
(my chosen Pachube feed is frozen so it is reading multiple XML files every second.)
Link to
My level : http://www.gamefront.com/files/20996364/z3378274_anlysis_
Objects : http://www.gamefront.com/files/20996375/z3378274_Objects.zip
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